I experimented with OpenGL to gain a deeper understanding of game engine creation. These pictures demonstrate how textures are represented within a game engine, how shadows function, and an outdoor scene featuring a reflective surface that mirrors the skybox.
I chose to develop a top-down space shooter game, inspired by Star Fox, for a take-home test. The objective of the game is to endure as long as possible within a set time frame. Successfully outlasting this duration means winning the game.
Gamucatex is working on a historical card-based autobattler game. The objective is to immerse players in a captivating exploration of history, fostering reflection on the past and personal experiences. Taking inspiration from a mix of Heroes, Age of Empires, Civilizations, Hearthstone, and Faeria, Gamucatex has chosen Unity as the development platform for this exciting project.
This game was inspired by games such as "Life Is Strange", "Everybody Has Gone To The Rapture" and "The Stanley Parable". We wanted to create a story base,
This game is designed to be a serious experience. The narrative unfolds as you emerge from rehabilitation, presented with a final opportunity at your current workplace. The objective is to survive while resisting the temptation of alcohol; losing all your money results in a game over.
This serves as a partial remaster of Evergreen Spring, featuring a distinct narrative that follows Kin and his endeavor to expose his father's malevolent company.
As a passionate enthusiast of games such as Halo, Doom, and Call of Duty, I aimed to challenge myself by creating an FPS game.
This served as my senior project, drawing inspiration from Super Mario 3D World. My goal was to develop a 3D platforming game, fueled by my passion for this genre. I personally crafted everything you see, excluding the assets, which are sourced from open repositories.
This represented my initial foray into developing an RPG game. As an avid enthusiast of such games, I took it upon myself to bring one to life. I crafted the levels for players to navigate and scripted the in-game dialogues. I am the sole creator of this project.
This marked my initial Unity project. I chose to craft a first-person shooter inspired by games like "Tomb Raider." The game's aim is to remain alive and gather all the collectibles to achieve victory.